The Pokédex for Age of Empires II units, counters and civilizations
+1 range for Archery Range units (Castle Age +1, Imperial Age +1)
Castles cost -15%. Cavalry +20% HP (starting in Feudal Age)
Cavalry Archers fire +15% faster. Hunters work +50% faster.
Monks have +1 range. Towers garrison +2x units. Murder Holes free.